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MCDs DM Philosophy

Note I have not DMed before and these may be subject to change

  • Creativity from players is rewarded above all
    • We want to be generating memorable moments every session
      • Characters like Gianni
      • Richard Longwood arm wrestling a huge barmaid then stripping to earn our lodgings
      • Grigor turing into a snake-rope to rescue Karth
      • Seal Team 6
      • Ivanna basically being a Connery-era Bond girl
    • The implications of this
      • Things like Minor Illusion can be powerful - Conjuration magic exists in the world so if a goblin sees a bear trap appear in front of it, it won't necessarily know if it's real
  • The story should constantly be moving
    • There needs to be urgency
    • I will be proactive in moving things along
  • We want lots more spontaneous medium-stakes situations that aren't just combat
  • Power gaming is encouraged
    • Multi-class away!
      • Ideally would like RP reasons behind it though
  • I never want a player to feel like they can't have any impact in combat
    • During character creation I will try and offer suggestions so your character will always have some option during a battle
  • Playing a martial characters should be as interesting as playing a caster
    • I will use the special attacks introduced in BG3 (e.g. piercing shot etc)
    • I will introduce the power attacks house rule
  • As a DM I will try to give players a way of finding out weaknesses of a creature
    • They will need to do some research or pick up clues from the environment
  • I'm pretty relaxed about rules lawyering
    • I of course will stick by Rule 0 but:
      • Virtually every rule in this book has been covered discussed somewhere on the internet so there lots of "case law"
      • Jeremy Crawford is the high judge so if you show me something he's tweeted I will typically take it as law